Server & Client Lua Systems for MU Online
Professional game systems, bytecode-compiled, web-configurable. Built for private server operators who demand reliability.
GET IN TOUCHReal-time invasion schedule display with full client-side UI. Parses InvasionManager.xml and delivers event data to connected players.
Full jewel banking system with deposit, withdraw, and bulk stash operations. 30+ supported item types with configurable limits.
Guild-based territory control event. Guilds compete to hold the throne, accumulate time, and claim victory rewards with visual effects.
Systems we've built for our own servers. Not available for individual purchase, but they demonstrate what we can build for you.
Custom game systems, events, NPC logic, database integration. Full server-side scripting for any MU Online feature.
Custom UI panels, HUD elements, interactive menus, and visual interfaces. Complete client-side experience.
Custom packet handlers, client-server communication protocols. End-to-end API development for complex features.
Bespoke Lua systems built to your specification. From concept to deployed, production-grade code.
Reach out on Discord. We discuss your needs, server setup, and which systems fit your project.
Access your web panel. Enable systems, tune balance values, set event schedules - all from the browser.
Download your compiled package. Drop files into your server, add one line to ScriptMain, restart. Done.
Ready to level up your server? Custom quote for every project.