[LUANATIC] LUA SYSTEMS

Server & Client Lua Systems for MU Online

Professional game systems, bytecode-compiled, web-configurable. Built for private server operators who demand reliability.

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// PRODUCTS
SYSTEM.01

Invasion Viewer

Real-time invasion schedule display with full client-side UI. Parses InvasionManager.xml and delivers event data to connected players.

  • Live invasion schedule tracking
  • Custom client-side interface
  • Automatic XML parsing
  • Server & client package
SCREENSHOT PLACEHOLDER
SYSTEM.02

Jewel Stash

Full jewel banking system with deposit, withdraw, and bulk stash operations. 30+ supported item types with configurable limits.

  • 30+ jewel and stone types
  • Bulk deposit & withdraw
  • Configurable limits & cooldowns
  • Custom client-side panel
  • Per-account storage
SCREENSHOT PLACEHOLDER
SYSTEM.03

Throne of Eden

Guild-based territory control event. Guilds compete to hold the throne, accumulate time, and claim victory rewards with visual effects.

  • Zone scanning & throne detection
  • Guild time accumulation
  • Winner rewards & buff effects
  • GM kill mechanics
  • Scheduled events with join invites
  • Full client-side HUD
SCREENSHOT PLACEHOLDER
// SHOWCASE

Systems we've built for our own servers. Not available for individual purchase, but they demonstrate what we can build for you.

Bounty System
PvP bounty hunting with zen, ruud, and wcoin reward types. Full tracking and cancel mechanics.
Ranked Arena
ELO-based 1v1 matchmaking with seasonal rankings, tier rewards, and dedicated arena map.
Last Man Standing
Battle royale event with entry fees, elimination tracking, and tiered prize distribution.
Ancient Insignia
25-node passive skill tree with XP progression, prerequisite chains, and respec system.
Runic Forge
Slot-based crafting with 5 metal tiers, stat rolling, resonance bonuses, and reforging.
Reset Buffs
Tiered stat bonuses scaling with reset count. 5 tiers with configurable thresholds.
Kill Broadcast
Server-wide PvP kill announcements with customizable formatting.
// SERVICES
{S}

Server-Side Lua

Custom game systems, events, NPC logic, database integration. Full server-side scripting for any MU Online feature.

{C}

Client-Side Lua

Custom UI panels, HUD elements, interactive menus, and visual interfaces. Complete client-side experience.

{A}

Full API

Custom packet handlers, client-server communication protocols. End-to-end API development for complex features.

{*}

Custom Development

Bespoke Lua systems built to your specification. From concept to deployed, production-grade code.

// HOW IT WORKS
01

Contact

Reach out on Discord. We discuss your needs, server setup, and which systems fit your project.

02

Configure

Access your web panel. Enable systems, tune balance values, set event schedules - all from the browser.

03

Deploy

Download your compiled package. Drop files into your server, add one line to ScriptMain, restart. Done.

  • HWID-locked license protection
  • Bytecode compiled - source protected
  • Web-based configuration per system
  • Automatic heartbeat monitoring
  • Per-customer system toggles
  • Compiled package downloads

LET'S BUILD

Ready to level up your server? Custom quote for every project.

DISCORD gunhawk09
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